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COD4....TIPS FOR BEGINEERS AND PRO(CLOSE QUARTERS)

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COD4....TIPS FOR BEGINEERS AND PRO(CLOSE QUARTERS)

Post  OXYMORON on Mon Jul 22, 2013 5:45 pm


In this guide I will go over how to deal with most CQC situations, as I see many people online that just plain suck in CQ :/.
Like everything in life, this needs practice. Don’t expect to rush in straight after reading this and end the game having your enemies begging for mercy. You’re gonna need a lot of close encounters before you really become good.


Contents:
1. Intro (you’re here!)
2. Weapons, classes. Techniques.
3. Tactics/ Tips

____________________________________________



So, weapons and classes. I’ll give you some of my classes and discuss their advantages and disadvantages, and how to use the class.

Class One:

Primary: MP5, Silenced.
Secondary: Desert Eagle.
Spec ‘nade: Stun

Perk 1: Bandolier. Stun x3 if you don’t find Bando very useful, though. Or just anything that you want, actually
Perk 2: Stopping power/ try double tap, I find it to be better for extremely close encounters.
Perk 3: Steady aim.

Advantages:
It’s a pretty foolproof class. It can beat probably all ARs at close range and most SMGs, unless you’re not good at aiming.
Can be used at medium range, too, if needs be. Just need to know how…
Hip-fire accuracy of a God. (If Gods have hip-fire accuracies?) You can fire from the hip up to like 10-15 ft. (I’m actually no good at judging distances, so.. Neutral)
It only needs a few shots to kill. 3-4 well placed shots will down almost anyone at close range.
Looks awesome. (Might give you a confidence boost?) =p

Disadvantages:

If you encounter anyone at long range, you may as well kill yourself to save the enemy some ammo.
Not too spray friendly. You can run out of ammo quickly if you’re not careful.
Needs strategic reloading. Not reloading after you killed those 2 guys capturing B is gonna come back and slap you ‘round the side of the face like a wet haddock when you get back to A.

Techniques

Close range: Always fire from the hip in close situations. You will get a feel for the accepted hip-distances after a couple of games with the gun. And make sure the crosshairs are on your target I see so many people sucking because they can't aim. You need to try your best. Practice, please.
A good thing about the MP5 is you can move around and still maintain good accuracy from the hip. I think this may come naturally, but strafing left and right makes it harder for enemies to hit you, and this is easy to do with the MP5.

Medium range: You neeeeeed to be zoomed down your iron sites for medium range. Don’t spray from the hip. Try a sensitivity of 5+ so you can follow your target. You need a good aim for this, though, so practice. Aim for the stomach/chest area, not the head, not the feet, not at that pile of bricks next to them. You may need to practice this.



Class Two:

Primary: M1014, naked.
Secondary: USP .45, or whatever pistol you’re better with at medium range.
Spec ‘nade: Stun

Perk 1: Bandolier, or Frag x3 for maps like Shipment.
Perk 2: Stopping power, sleight of hand for very close maps
Perk 3: Steady aim

Advantages
Nothing can beat it at close range.
Fast reloading.
Small hip-fire spread increases chance of one hit kills.
No matter what you’re doing you still have the same hip-fire accuracy. Whether you’re coming from the skies, pouncing like and angry pillowcase on your opponent, or if you’re standing calmly in a corner waiting to blast someone into the distant past.
It’s sooo shiny when it’s golden =D

Disadvantages
Small clip, need to reload after every kill.
No good for anything but close range. You have to use you’re pistol for that.
You can’t use it on very open maps like Overgrown, or Creek, unless you use it very wisely, and fire only when necessary.

Techniques
With this gun’s awesomeness, it can kill anyone in 2 shots. So because of this, when you see someone, one shot may kill them, but two definitely will. When fighting multiple enemies, try to give them all 1 good shot (stomach or chest) and they should all go down. When in a 1v1, just make sure you hit them twice. Don’t fire more than twice unless you’ve missed. No use in wasting an entire clip, especially when there’s only 4 rounds. On moving targets, you may need to lead a little (shoot where the enemy will be when the bullet gets there) as the shotgun bullets move quite slowly.
Remember I mentioned about its always-constant hip accuracy? Use it to your advantage. I mean, really use it. Jump around, jump off of stuff, crouch, prone, just make it harder for your enemy to kill you.
NEVER (“wow, caps, italics and bold? Are you mad?!”) zoom down the sights. Why? It increases hip spread, and it wastes time. It obstructs vision, makes you move slower. Just don’t do it. Honestly, if I catch you doing it... *mumbles threats*




Class Three

Primary: P90 *shudders*, any attachment. Not ACOG.
Secondary: Desert Eagle, RDS.
Spec ‘nade: Stun

Perk 1: Bandolier/ whatever
Perk 2: Stopping power/ double tap
Perk 3: Steady aim

Advantages:
You can just spray. And spray. And spray. 50 round clip means you don’t have to worry about reloading in a fight.
Quickly kills enemies, with its high RoF. Pops several caps into your enemies’ asses.
Very easy to use.

Disadvantages
Might get people who think the P90 is noobish to hate on you.
(IMO) Inferior to the MP5.
Seems too easy to use.
Not very good for medium range, I find the first class better for it.

Techniques:
This can be used mainly in the same way as the first class that I described, but this is more spray-friendly. Just aim on the enemy and it should down them, but if your opponent is better than average, you need to be trying your hardest to keep your crosshairs on him.


Class Four

Primary: AK-74u, naked
Secondary: Desert Eagle
Spec 'nade: Stun

Perk 1: Bandolier
Perk 2: Stopping Power/ Double Tap
Perk 3: Steady Aim

Advantages:
Very good gun. It can quickly kill anyone with a few well placed shots.
Does well at medium range as well as close.
Good iron sites, doesn't need attachments to do well.

Disadvantages:
Recoil takes getting used to, but when you are used to it, it becomes easy to control.
Attachments other than ACOG will mess up this gun's hip-fire accuracy.
Gets through ammo very fast.

Techniques:
Make sure to only fire when you can see the enemy. As in, if you're shooting at him, and he goes behind a wall, don't walk round the wall shooting him. Walk round, and then shoot (or just knife) him. Otherwise you'll find yourself running out of ammo very quickly. Remember it only takes 2-3 bullets to kill someone.
Remember to reload after every kill. Or whenever it's safe (don't start reloading when there's an enemy coming at you ). Because this gun has 'spraying issues'.
_____________________________________

Tactics/ Tips.

These tactics will take getting used to. But when you do master them, you’ll be unstoppable.

1. Moving. This one seems obvious, but if you forget it then you're basically giving 10 points to the enemy. Strafe left and right, but make sure you keep your crosshairs on the enemy. Just be unpredictable.

2. Prone, crouching. This one is an absolute winner once you master it. It’s usually best for medium ranges, or when they see you first. The way I do it is, , so crouch/prone is C AND CTRL and knife is V. Then, when you’ve got your enemy in your sights, and , making sure you keep your sights on the enemy. Once you get used to doing this you will develop your own tactics with this trick, but its absolutely ultimate when you’re used to using it. Usually you're enemy is left shooting at the air

3. When hip-firing. Now, it is usually said that hip firing is better because you don’t need to take the second before commencing fire to zoom down your sights. And this is true. But you don’t need to keep hip firing once you’ve started. Let me explain; you’re hip-firing your enemy, that’s good, but if you zoom in while you’re hip firing, you gun begins shooting ownage instead of bullets. Note: ownage supplies limited depending on stock. Terms and conditions apply. This should only be used on stationary targets, though, really.

5. I see this a lot: two people walk through a doorway into each other, and both begin firing wildly at one another. Don’t. Keep your cool. Whilst he’s firing wildly in your direction, use some of the techniques described above, but quickly move in and knife the bugger . It’s hard to remember to do, but try, and you’ll be a much better player for it. Although your enemy may kill you if you’re not quick enough, so you need your reactions.

6. Don't fight fights that you know you've no chance of winning. I.E, if there's 3 people coming at you with AK-74us, don't try killing them all with your MP5. Sure, they might suck, but unless you know that for sure then don't bother. Just run, if you can. Usually you'll be dead before you even get chance, but, if you're not then just run away. Throw a stun if you would like (make sure you don't stun yourself ) and approach it from a different angle. Like throw a stun, run out of the building, back in through a doorway behind them and then kill them. Just know when you can't win.

7. You have more than one gun. You have your pistol aswell as you primary. Don't reload if you run out of ammo and there's an enemy there, switch to your pistol!!. Remember I put a Deagle on most classes. This kills in 2-3 hits just as well as your primary. Don't forget it.

8. Some CQ knifing tips...

Well, first thing you need to know about knifing is how the stab and slash styles of knifing happen. You don't really have any control over them to be honest. The stab type of knifing occurs when you're further from your target. It takes considerably longer than the slash, but can be more useful. It forces you to "slide" toward your victim (on the enemy's screen, you will look as if you're sliding ), and stab them (or, the air behind them...) in wherever you're looking. This kind of knife can be the cause of the infamous knife-to-the-ass style of death. The second kind of knife is the slash, which is much quicker and more... fluent. You do this type when you're very close to your subject, usually when you either come up behind them and knife them, or when you both step around a corner at the same time and knife just from pure fear. There are also times when you'll circle each other, kind of like spinning tops in a bowl, both trying to knife each other, 'cause you've both run out of ammo. There are ways in which to utilize your knife to give you an advantage over others. I'll put up a few scenarios, with solutions for you to sink your knife into.

A common situation is when you see someone stood still, who doesn't know you're there. They don't have to be facing the other way or anything, just for you to see them before they see you. In this situation, just sprint toward them and lunge your knife when you think you're close enough. Usually they won't have time to react until you plunge you deep, throbbing... knife, into their abdomen or spine.

Another common situation is the out-of-ammo-try-to-kill-people-before-you-die type of fiasco. Like, when you need to reload, and someone sees you and starts shooting before you finish reloading, so you have to kill before you're killed. Usually, you just die, but if the other person's skill is kind of, average or below, you'll be able to skank your way out of it. You could just hide behind cover and reload, but it's much more satisfying (and usually safer) to go for the knife. What you want to do is weave your way to the enemy, hiding behind cover when you can. Basically just run from one piece of cover to the next to close in on your enemy. Until you finally reach them, and then just use the previous technique to rain havoc on their internal organs, and sometimes their skull. You can jump and dive when doing this technique, but it hardly helps, and makes you look like either a fish or a fool, so.. yeah.

OXYMORON

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Re: COD4....TIPS FOR BEGINEERS AND PRO(CLOSE QUARTERS)

Post  poolboy on Mon Jul 22, 2013 6:00 pm

Eat a dick
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