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COD4....TIPS FOR BEGINEERS AND PRO(RUSHING GUIDE)

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COD4....TIPS FOR BEGINEERS AND PRO(RUSHING GUIDE) Empty COD4....TIPS FOR BEGINEERS AND PRO(RUSHING GUIDE)

Post  OXYMORON Mon Jul 22, 2013 5:49 pm

The way I see it, there are multiple ways of rushing, or using the run n gun technique. In order to do this, one must know what the basic rules are. When you rush, you are moving forward, into enemy territory. When rushing, the ability to fire from the hip is a must. As I see it, there are three ways to do this.

1. Rambo- Pretty simple, but quite n00bish. Move foward, guns blazing. Take the main paths. Basically, take as many enemies down as you can until you die, then repeat. Some recommended classes for this are:

Class Name: Shotgun Class
Primary Weapon: M1014
Side Arm: Desert Eagle
Attachment: What your prefer
Perk 1: Anything you want
Perk 2: Stopping Power
Perk 3: Deep Impact

Class Name: Brawler
Primary Weapon: AK-47
Attachment: Red Dot Sight
Side Arm: Any
Perk 1: 3xSpecial Grenades (Flash or Stun)
Perk 2: Stopping Power
Perk 3: Steady Aim

Class Name: Kamikaze
Primary Weapon: P90
Attachment: Red Dot Sight
Side Arm: Desert Eagle
Perk 1: Bandolier
Perk 2: Stopping power
Perk 3: Deep Impact

Class Name: Breacher
Primary Weapon: M4
Attachment: Red Dot Scope
Secondary Weapon: M1014
Attachment: Grip
Perk 1: None
Perk 2: OverKill
Perk 3: Steady Aim

2. Cautionary- My personal favorite. You move forward, but you don't run forward like a chicken with its head cut off. You need to be mindful of your surroundings. Check your corners and, if you need to, camp for a little while. Take main paths AND side paths. Basically, try to stay alive for as long as you can, while taking out your enemies. You will need to fire from the hip AND use your sights. If you see someone who is a medium distance from you, feel free to open fire. Some great classes for this are:

Class Name: Light Gunner Class
Primary Weapon: RPD
Secondary Weapon: Desert Eagle
Attachment: Grip
Perk 1:None
Perk 2: Stopping Power
Perk 3: Deep Impact or Steady Aim

Class Name: Sub Machine Gun Class
Primary Weapon: Ak-74u
Secondary Weapon: Desert Eagle
Attachment: Red Dot Sight
Perk 1: Anything you like
Perk 2: Stopping Power
Perk 3: Steady Aim

Class Name: Survive And Kill
Primary Weapon: G36C
Attachment: Red Dot Sight
Secondary Weapon: AK-74u
Attachment: Red Dot Sight
Perk 1: Bandoiler
Perk 2: Overkill
Perk 3: Deep Impact

Class Name: Domination
Primary Weapon: P90
Attachment: Red Dot Sight
Secondary Weapon: Desert Eagle
Perk 1: C4 x 2
Perk 2: Stopping Power
Perk 3: Last Stand

Class Name: Good AK Class
Primary Weapon: AK47
Attachment: Red Dot Sight
Secondary Weapon: Anything you like
Perk 1: Bandolier
Perk 2: Stopping Power
Perk 3: Steady Aim



3. Stealth- This class is great for getting kills and surviving. This strategy allows you to get behind your enemy, while your team confronts them from the front. This flanking movement will result in the massacre of the other team. Make sure to use the side paths. With this strategy, you will fire from the hip and use your sights. Silencers are extremely important. You want to make sure the enemy can't find you until it is too late. Some great classes for this include:

Class Name: Great Stealth Class
Weapon: P90/MP5 (whichever you choose)
Attachment: Silencer
Secondary Weapon: Whatever you prefer
Perk 1: Bandolier
Perk 2: UAV Jammer
Perk 3: Dead Silence

Class Name: Silent But Deadly
Primary Weapon: MP5
Attachment: Silencer
Side Arm: M9
Perk 1:Bandoiler
Perk 2:UAV Jammer
Perk 3: Ded Silece

Class Name: illys--Wussies
Primary Weapon: MP5
Attachment: Silencer
Secondary Weapon: Any Sniper Rifle.
Attachment: None
Grenade: Flash/Stun.
Perk 1: Bandolier
Perk 2: Overkill
Perk 3: Iron Lungs

Class Name: Stealth
Primary Weapon: G36C
Attachment: Silencer
Side Arm: USP .45
Perk 1: Bandolier
Perk 2: Stopping Power
Perk 3: Dead Silence

Class Name: What the?
Primary Weapon: G36c
Attachment: Silencer
Side Arm: USP .45
Perk 1: Bandolier
Perk 2: Sleight of Hand
Perk 3: Extreme Conditioning

So, now that I have described the different types (as I see them), I will now describe how each and every perk can be used in this strategy.

Perk 1:

C4x2- Quite simple: place in an area that will soon be teeming with enemies. Camp for a little while and when they come, detonate it. This works best with the Stealth and Cautionary styles of Rushing.

Special Grenadesx3- Either Flash or Stun. Use it when you are preparing to infiltrate a building filled with enemies. Can be used with any of the types.

RPGx2- Not recommended, but can still bring down pesky helicopters, or maybe take out that n00b behind a wall.

Claymorex2- Place in a doorway to protect your back. The last thing you want is somone coming behind you and ruining everything.

Fragx3- Use it to take out numerous enemies. It is pretty obvious how to use it.

Bandolier- Many CQB weapons don't have a high ammo capacity, so this helps you keep up that wicked kill streak.

Bomb Squad- This helps you find enemy explosives so that you know to be careful when entering a building.

Perk 2:

Stopping Power- Will allow you to take out those pesky juggern00bs on your way to victory.

Juggernaut- When you are going Rambo, why wouldn't you want to be able to take pretty much anything your enemy throws at you? N00b..............

Sleight of Hand- When rushing, you will be around enemies a lot. When you are reloading, you are vulnerable. This will help you decrease the time you are vulnerable.

Double Tap- When all else fails, the best thing you can do is put as many bullets into your enemy's body as possible.

Overkill- Will give you the chance to use, not one, but TWO CQB weapons! Yes, TWO! Amazing..............

UAV Jammer- Will make those pesky enemy UAV's a thing of the past. I don't use this perk, but there is nothing worse than the enemy knowing your every move.

Sonic Boom- Makes your explosives more powerful. Kind of obvious.



OXYMORON

Posts : 14
Join date : 2013-07-22

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